Engage them
A football career, World Cup, 1v1 battles, fastest-lap racing and pet-collection challenges give every child a reason to keep answering questions.
Our first product
A game world built around football and rewards, where every answer trains a player's career. Children practise at their level, teachers see exactly where support is needed, and nobody sits through a test they aren't ready for.
3M+
Maths questions answered by pupils
5★
Universal Trustpilot ratings
6%
Average increase in SATs pass rate for schools in just 4 months
Trivela FC turns daily maths practice into a game world children actually want to play. Correct answers earn training, coins and player-rating improvements — maths is the only way to get better.
Children take what they earn into careers, cup runs, head-to-head battles, racing and pet challenges. There's something that excites every child, not just football fans. Matches are interactive: attacking, defending and goal-scoring moments play out inside the game rather than being simulated.
A football career, World Cup, 1v1 battles, fastest-lap racing and pet-collection challenges give every child a reason to keep answering questions.
No public scoreboards. No timed panic. Just steady, repeated success that turns "I can't" into "I can." Children practise at their own level and speed, get lots right, and only move on when they are fluent.
Every answer is logged in the background: accuracy, speed and topic. Children move forward when they are ready, so assessment feels like progress, not a test.
Live dashboards and question-level RAG heatmaps show exactly where each child — and the whole class — is stuck, from number bonds to times tables and beyond.
Run the Multiplication Tables Check and SATs Paper 1 as formal mock tests, with dedicated results pages and question history — no exam-day pressure.
Assign targeted practice or MTC and SATs preparation in a few clicks, with in-game rewards pupils want to earn. Children often play without being asked.
We built Trivela FC for real families and real schools, and that means taking screen time seriously.
Every child has a built-in maximum of one hour of gameplay a day. After that, the game pauses and suggests a break. We want children excited to come back tomorrow, not stuck in endless loops today.
Trivela Learning Ltd is a UK company (Hastings, Companies House 15801241) and is GDPR compliant. We collect only the minimum pupil data required to provide the service — pupil name and class. Data is encrypted in transit and at rest, hosted in the EU, and never sold or used for advertising.
A signed Data Processing Agreement is available on request, and our sub-processors are listed publicly at www.trivelagame.com/sub-processors so your DPO can review them in advance.
One continuous path. Each area is secured before the next unlocks, and teachers or parents set where it ends. Devised by Helen Sheridan.
Addition to 20
Number bonds, bridging, core fluency
Times Tables
All tables to 12×12
4 Operations
+ − × and ÷
SATs Skills 1 & 2
Full KS2 arithmetic and reasoning skills
GCSE Skills 1 & 2
Extension for children ready to go further
£5.99/mo
£400/yr
Pass rate guarantee: Sign up before 30 September and if your 2027 SATs pass rate doesn't increase by at least 2%, you get your money back.
Terms: children must have access to the game for a minimum of 20 minutes a day, 3 times a week.
Schools use Trivela for 20-minute class sessions, intervention and homework — and children play when they haven't even been asked.
“The children are so engaged, it's transformed our maths sessions.”
“It's the best maths tool we've ever used in school.”
“They loved it. Some have asked to do it at home over half-term; the hit of the season!”
“With a teacher dashboard that is straightforward and intuitive to navigate, it provides a wide range of useful and informative data for each individual child.”
Book a 15-minute demo. We'll show you the game, the dashboard and what the data tells you about your class.